Frost Death Knight
About the author
This guide is written by Skullflower, a main raider in Midwinter obsessed with Death Knights. He maintains the Frost and Unholy guides and owns/operates SummonStone.com. Skullflower has been soul reaping since Wrath of the Lich King launched, and began playing the game in early 2005.
Spec Overview
Frost is a fast-paced spec that can be played using a 2-hander or two 1-handers, with both having very different rotations, playstyles, and stat priorities. In comparison to Unholy, the rotation has a lot more randomness to it due to the nature of Rime and Killing Machine procs. Combined with that, is a faster-paced rotation, as you are constantly making split-second decisions based on the Frost priority system. Throughout a fight you will juggle both your runes and runic power resource for maximum damage output, prioritizing Obliterate usage with 2h and Howling Blast usage with DW. The two rotations also differ in that 2h uses Obliterate to react to KM procs whereas DW prioritizes Frost Strike.
Patch 6.2 Spec Performance
DW Frost is competitive and viable as is Unholy in Hellfire Citadel, with 2h Frost no longer being viable. Once Unholy acquires Reaper’s Harvest, it will be stronger for AoE when and if NP is allowed to tick on a high number of targets for a decent amount of time. However, DW Frost’s superiority for single target and priority target DPS makes up for that fact that it’s slightly behind in AoE. Whether you should play Unholy or DWF will largely depend on the type of encounter. For example, an encounter like Kormrok would be best for DWF because the Grasping Hands calls for burst AoE damage (at which DWF excels at) and is primarily single target. Whereas an encounter like Xhul’horac would be superior for Unholy because the adds are all spread throughout the room, allowing Necrotic Plague to tick for a long duration on a high amount of targets.
Death Knight IRC
Server: irc.coldfront.net
Channel: #acherus
Links
• Twitter
• 6.2 Evaluation Spreadsheet
Changelog
7/3
– Removed out-dated sims. I don’t have time to run them right now during Mythic progression, sorry.
6/30
– Updated sims and spec performance summary due to recent hotfixes
6/27
– Updated HFC Boss Guide
6/26
– Updated stat priority and BiS gearlist
– Updated summary to reflect recent hotfixes
6/20
– Added notes on 6.2 spec performance
– Updated steps 2-8 for DW Frost’s rotation
6/15
– Updated Patch 6.2 section
– Updated Stats section
– Updated Simulations section with 6.2 data
– Updated Frost Rotation section (all steps)
– Updated Frost Priority List
– Updated Talents section
– Updated Glyphs section
– Added DW/2h Openers + Nitro Fuel opener
– Added Hellfire Citadel Gear section
– Added Hellfire Citadel Boss section
– Added macros relevant to DwF
– Archived Gear section for BrF
Abilities
Runes
The Death Knight has Unholy, Frost, and Blood runes by default, with one pair of each type for a total of six runes. Our abilities cost one or more runes of certain types (other abilities cost Runic Power instead, explained below). As Frost, both your Blood runes are permanently converted to Death runes. Death runes count as any type of rune, meaning they can be used in place of Blood, Unholy or Frost runes. Frost DKs have two Unholy, two Frost, and two Death runes. Runes that have just been used will take a few seconds to recharge, until they can be used again. How fast your runes recharge is influenced by your current haste. Only one rune of each type may recharge at the same time. For example, if you have just used both your Frost runes, they will be recharging one after the other, and not simultaneously. A Death rune counts as the type of rune that it replaced. Death runes are referred to as the rune space that they occupy, such as Unholy-Death, Frost-Death, or Blood-Death, and more than one Death rune can be recharging at the same type if they are of different rune types. In practice you will pool your runes (i.e. hold onto them, but not let them overcap) and spend them on abilities when needed. The Killing Machine proc, for example, empowers your Obliterate ability, so you can pool one Unholy and one Frost rune in preparation for those procs. Sometimes you will want to exhaust all your runes quickly, for example while under the effect of trinket procs that increase your overall damage. This will create some downtime afterwards, when your runes will be recharging. During that time, you will want to use abilities that require Runic Power.
Runic Power
Every rune you spend on an ability will generate Runic Power (RP). 1-rune cost abilities generate 10 RP whereas 2-rune cost abilities generate 20 RP. Army of the Dead generates 30 RP and Empower Rune Weapon generates 25 RP. As Frost, our presence will give us 20% more runic power. Below is a table showing how much RP is generated by our rune abilities:
Ability | Base RP Gained | RP in FP (+20%) |
---|---|---|
3-rune ability (AoTD) | 30 | 35 |
2-rune ability (Obl) | 20 | 24 |
1-rune ability (HB) | 10 | 12 |
Empower Rune Weapon | 25 | 30 |
We can hold up to a maximum of 100 runic power; any RP that you generate beyond that limit is wasted. Ideally you should spend your RP ahead of time to avoid overcapping, but in some situations (e.g. while under the effects of Heroism) you cannot avoid to cap your RP. RP is used to cast Frost Strike or Breath of Sindragosa which in turn procs Rune-regenerating talents such as Runic Corruption, Blood Tap, and Runic Empowerment. Like Runes, RP can be “pooled”, meaning you can hold onto it for later use. As 2h Frost, this is useful when trying to maximize Killing Machine procs by consuming it with Obliterate rather than Frost Strike. Because Killing Machine procs off of autoattacks, you should weave in your Frost Strikes in-between autoattack swings as to not waste any procs.
Passives
Killing Machine
This passive plays a significant role in Frost’s rotation. KM has a 6 PPM (procs per minute) chance on successful autoattack hits to proc and a separate chance to proc via off-hand hits for dual-wielders, guarantying the next Obliterate or Frost Strike to critical strike. For 2h Frost, you’ll want to pair this with Obliterate. For DW Frost, you’ll want to pair this with Frost Strike.
Might of the Frozen Wastes
MotFW is essentially a tuning knob for Frost in that it attempts to balance 2h and DW damage by special-casing the amount of damage Frost’s abilities deal while using a 2-hander or 1-handers. Switching weapons mid-combat will place an ICD on this passive, discouraging scenarios where we used to switch weapon types between ST and AoE situations.
Draenor Perks
Empowered Obliterate Empowered Pillar of Frost Improved Death Grip Improved Runeforges
Core Abilities
Obliterate
A melee strike that deals physical damage based on weapon damage. OBL costs 1 Unholy and 1 Frost rune and has a chance to proc Freezing Fog, making your next Howling Blast free but generating no runic power.
Howling Blast
A ranged spell ability that deals frost damage to all enemies within 10 yards, infecting them with Frost Fever. This ability costs 1 Frost rune and deals damage based on attack power and mastery.
Frost Strike
A melee strike ability that deals frost damage based on weapon damage and mastery. FS costs 40 runic power.
Blood Boil
A ranged ability that deals damage to all targets around you within 10 yards or 15 yards with Glyph of Blood Boil. Blood Boil costs a Blood rune and converts all runes spent on this ability into Death runes. While also dealing damage, this ability spreads the diseases on your target to all enemies within range. While using Necrotic Plague, it will extend the longest duration NP active on a nearby target. For Frost, this isn’t our main AoE ability of choice, but it has its uses in disease spreading.
Outbreak
A cost-free 1-minute cooldown ability that applies both Blood Plague and Frost Fever, or 1 stack of Necrotic Plague.
Plague Strike
A melee strike that costs 1 Unholy rune and deals physical damage based on weapon damage, infecting the target with Blood Plague or 1 stack of Necrotic Plague.
Icy Touch
A ranged spell ability that deals frost damage based on attack power, infecting them with Frost Fever or 1 stack of Necrotic Plague. This does not have much use at all for Frost because Howling Blast already applies Frost Fever, and Outbreak can apply it too. The only use this ability has is with Glyph of Icy Touch for enemy dispels.
Death and Decay
A ranged target reticle spell ability that deals shadow damage to all enemies standing in it based on attack power and mastery. DnD lasts for 10 seconds and deals a tick of damage each second. This is used whenever 2 or more targets will stand in its ground effect for a majority of its ticks.
Soul Reaper
A melee strike ability that costs 1 Frost rune, initially dealing physical damage based on weapon damage and inflicts the target with a debuff that expires after 5 seconds. If the target is below 35% health when that debuff expires, it will trigger an effect that deals shadowfrost damage based on attack power and mastery. If the target dies before the debuff expires, you will gain 50% haste for 5 seconds as a consolation prize.
Pillar of Frost
A 1 minute cost-free cooldown that increases strength by 15% for 20 seconds. This ability also grants knockback immunity.
Empower Rune Weapon
A 5 minute cooldown the immediately recharges all of our runes and generates 25 runic power. Best used when all runes are exhausted and runic power is low.
Dark Simulacrum
This ability inflicts your target with a debuff that copies the next mana-costing ability that they cast. When an ability is copied, the button and tooltip will transform into the copied spell, allowing a one-time use of this ability. As of late, this has had no uses for PvE but has had some great uses in the past.
Defensive Abilities
Anti-Magic Shell
Absorbs 75% spell damage taken for 5 seconds until the buff expires or damage exceeds 40% of your health. AMS also returns 2 runic power for every percent of health absorbed, up to 80 runic power per use. Glyph of Regenerative Magic reduces the cooldown on AMS if the buff expires after it’s full duration (i.e. spell damage doesn’t exceed 40% health). Glyph of Absorb Magic increases the absorption limit up to 80% of the player’s health (from 40%). Glyph of Anti-Magic Shell increases the spell damage absorb to 100%- not particularly useful because the absorption limit is still the same.
Icebound Fortitude
A cost-free 20% damage reduction to all damage taken for 8 seconds. Best used right before taking significant amounts of unavoidable damage. Glyph of Icebound Fortitude reduces the cooldown in half but reduces the duration to 4 seconds, making it a useful option when taking frequent short bursts of damage.
Blood Presence
While Frost/Unholy Presence is superior in the case of DPS, there are situations that can benefit from switching to Blood Presence for a brief amount of time. This is for the increased stamina, armor, and damage mitigation to survive significant bursts of damage.
Death Strike
While we don’t use Death Strike in our rotation, certain situations may call for its healing capabilities in order to survive. Moreover, we gain Dark Succor whenever we kill an enemy in Unholy presence, granting us free Death Strikes and an increased heal.
Utility
Mind Freeze
This is our interrupt ability. Short and simple, use this to interrupt spellcasting.
Strangulate
Similar to Mind Freeze, we can also interrupt with this spell or silence. This ability costs 1 Blood rune however.
Raise Ally
This is our battle resurrection ability. Best used with Glyph of Raise Ally to make it cost-free.
Death Grip
Pulls your target directly in front of you. If you do not have Glyph of Tranquil Grip, it will taunt the target as well.
DW Frost
Notes
• DW Frost uses Frost Presence and should utilize Plague Leech with either Defile or Necrotic Plague for single target and AoE.
• Whether you should use DeF or NP depends entirely on how consistent your Defile damage is. If you are not getting a majority of its ticks with every use (i.e. due to mob movement), NP is the better talent choice.
• For your main-hand runeforge use Rune of the Fallen Crusader and for the off-hand weapon enchant use Rune of Razorice.
• Soul Reaper only procs main-hand weapon enchants so using RotFC on your MH gives it a slightly higher uptime (and more DPS) during execute phases and in AoE.
• DW Frost uses Mastery food, enchants, and gems for both ST and AoE.
Rotation
1) Use Pillar of Frost off cooldown.
2) Plague Leech when 2 runes are fully exhausted and Killing Machine is not active. If Killing Machine is active, prioritize Plague Leech ONLY when diseases are within a few seconds of expiring (1-2s).
3) Save Runes or Blood Charge so that Soul Reaper is used off cooldown while in execute range (less than 35%). Soul Reaper is only used for 1 to 2 targets; when 3 or more targets are present, the damage that Howling Blast does is superior. Because the bonus damage from SR is activated when the target reaches a health % threshold, you can time your spell cast so that the the bonus damage triggers just as the target reaches that threshold. In most cases, you’d use SR around 36-37%, but if the target does not have a lot of health and/or is being focused down, you can cast Soul Reaper earlier.
5) When using Defile, use it off cooldown when the target will take a majority of its ticks. This is prioritized above Killing Machine proc usage.
6) When using Breath of Sindragosa, pool at least 75 Runic Power before activating it. In current 6.2 tuning, it is not worth using this talent as Frost Strike’s damage, combined with T18 bonuses make it more valuable than BoS ticks.
7) Obliterate once when Unholy runes are capped (Capped = 2 Unholy runes sitting there, Uncapped = 1 Unholy rune is recharging), or if you have no Runic Power to exhaust a Killing Machine proc.
8) Pair Killing Machine procs with Frost Strike and exhaust your runic power whenever it is above 88. If you have Tier 18 2p and 4p, pool your Runic Power in preparation for Killing Machine procs, but do not let your Runic Power overcap.
9) Keep Blood Plague ticking on the target by alternating between Outbreak and Plague Strike. If using Necrotic Plague, Plague Strike is removed from the rotation completely as Howling Blast easily maintains the dot. If you have GCDs to spare, Outbreak can be thrown into the rotation to add a stack to NP.
10) Use Howling Blast on Frost/Death runes and when Rime procs.
11) Frost Strike KM proc> Obliterate KM Proc > Exhausting Unholy runes when capped with Obliterate > Exhausting Rime proc with Howling Blast >Exhausting Frost/Death runes when capped with Howling blast > Exhausting blood charges > Exhausting Runic Power.
(FS KM proc > Obl KM proc > Unholy rune cap > Rime proc > Frost/Death rune cap >Blood Charges > Runic Power cap)
12) Use Empower Rune Weapon when you have GCDs to fill and/or resources will not overcap.
13) Never use Army of the Dead when you are able to attack a target. Always use it 6 seconds before a boss is engaged or you have absolutely nothing to attack.
While Fighting 3 or more targets
• If using Defile, Blood Boil to spread Blood Plague. If the targets are short-lived, i.e. will not live for a majority of Blood Plague’s duration, do not use Blood Boil.
• If using Necrotic Plague, it will naturally jump to targets within range each time that it ticks for damage. If there’s a large amount of enemies, Blood Boil can be used to instantly spread the plague to every target within range.
• If using Necrotic Plague, use Death and Decay when it will deal a majority of its damage ticks.
• Soul Reaper is removed from the rotation due to the strength of Howling Blast.
Necrotic Plague Opener
1. Army of the Dead 6s before pull
2. Draenic Strength Potion 1s before pull
3. Death’s Advance
4. Boss is engaged
5. Pillar of Frost
6. Howling Blast if out of melee range while running to the boss
7. Obliterate
8. Frost Strike if Killing Machine is active; Obliterate if Killing Machine is active but you have no runic power to exhaust it
9. Howling Blast if Killing Machine is not active
10. Plague Leech as soon as you have exhausted 2 runes completely
11. Outbreak once your Frost, Death and Unholy runes are uncapped and Killing Machine is not active to add a stack to Necrotic Plague
12. Follow Priority
Defile Opener
1. Army of the Dead 6s before pull
2. Draenic Strength Potion 1s before pull
3. Death’s Advance
4. Boss is engaged
5. Outbreak while running to the boss
6. Pillar of Frost
7. Defile
8. Frost Strike if Killing Machine is active; Obliterate if Killing Machine is active but you have no runic power to exhaust it
9. Howling Blast if Killing Machine is not active
10. Plague Leech as soon as you have exhausted 2 runes completely
11. Outbreak once your Frost, Death and Unholy runes are uncapped and Killing Machine is not active
12. Follow Priority
DW Frost Priority List
This is a list of abilities that are ordered based on the priority they have in the rotation
Pillar of Frost when:
It is off cooldown
Plague Leech when:
Two runes are fully exhausted
Soul Reaper when:
Target is about to reach execute range within 5 seconds
OR
Target is at or below 35%
AND
No more than 3 targets are within cleavable range
Blood Tap when:
Soul Reaper is off cooldown
AND
Target is at or below 35%
AND
A rune is needed to cast
Defile when:
The target will remain in the ground effect for the majority of its duration
Blood Tap when:
Defile is off cooldown
AND
A rune is needed to cast
Breath of Sindragosa when:
Runic Power is above 75
Obliterate when:
Killing Machine is active
AND/OR
Runic Power is below 25
AND/OR
Unholy runes are capped
AND/OR
Obliteration (T18 2p buff) is not active
Frost Strike when:
Killing Machine is active
AND/OR
Runic Power is above 88
Blood Boil when:
Diseases are not active on 3 or more targets
Frost Strike when:
Runic power is above 88
Death and Decay when:
AoEing 3 or more targets
Howling Blast when:
Rime is active
AND/OR
Both Frost and Death runes are capped
Blood Tap when:
Blood Charge is at 10 or more
Frost Strike when:
Runic Power is above 76
Outbreak when:
Blood Plague and/or Frost Fever are not ticking on the target
Plague Strike when:
Outbreak is on cooldown
AND
Blood Plague is not ticking on the target
Howling Blast when:
A Death or Frost rune is available
Frost Strike when:
Runic Power is at 25 or more
Empower Rune Weapon when:
All runes are exhausted
AND/OR
Runic Power is exhausted
Army of the Dead when:
6 seconds before the pull
OR
You are unable to attack anything
2h Frost
Notes
• 2h Frost uses Unholy Presence once Reaper’s Harvest and T18 is acquired and Frost Presence otherwise. With tier bonuses and the class trinket, Haste becomes a much more valuable stat because it increases rune regen, which in turn increases the amount of Obliterates you can dish out. The value of the increased haste and more obliterates is slightly greater than the runic power generation and extra frost strikes. Not to mention the movement speed increase is quite valuable on encounters where there’s heavy boss movement.
• 2h Frost should utilize Plague Leech with either Defile or Necrotic Plague for single target and AoE. Because runes are much more valuable with tier and the class trinket, NP is a better choice because it removes having to spend runes on Plague Strike and Defile.
• For your main-hand runeforge use Rune of the Fallen Crusader.
• 2h Frost uses Haste food, enchants, and gems for both ST and AoE.
Rotation
1) Use Pillar of Frost off cooldown.
2) Plague Leech when 2 runes are fully exhausted and/or diseases are about to expire or Outbreak is within 1 GCD of coming off cooldown. It’s important that this ability is used when 2 runes are fully exhausted or it will only generate 1 rune. If a rune is needed to consume a Killing Machine proc with Obliterate, PL should be used.
3) Save Runes or Blood Charge so that Soul Reaper is used off cooldown while in execute range (less than 35%). Because the bonus damage from SR is activated when the target reaches a health % threshold, you can time your spell cast so that the the bonus damage triggers just as the target reaches that threshold. In most cases, you’d use SR around 36-37%, but if the target does not have a lot of health and/or is being focused down, you can cast Soul Reaper earlier.
4) When using Defile, use it off cooldown when the target will take a majority of its ticks.
5) When using Breath of Sindragosa, pool at least 75 Runic Power before activating it.
6) Consume Rime procs before using Obliterate again as to not waste Howling Blast damage.
7) Pair your Killing Machine with Obliterate as much as possible but never let your runes cap or wait too long to use it.
8) Use Blood Charge to generate runes whenever charges are about to cap or they are needed to Obliterate.
9) Keep diseases active on the target by casting Outbreak or using Howling Blast and Plague Strike. If using Necrotic Plague, Plague Strike is removed from the rotation completely as Howling Blast easily maintains the dot. If you have GCDs to spare, Outbreak can be thrown into the rotation to add a stack to NP.
10) Exhaust your runic power with Frost Strike
11) Use Plague Leech or Empower Rune Weapon when you have GCDs to fill and/or resources will not overcap.
12) Never use Army of the Dead when you are able to attack a target. Always use it 6 seconds before a boss is engaged or you have absolutely nothing to attack.
While Fighting 4 or more targets
• Plague Leech off cooldown.
• Blood Boil to spread diseases when they are not active on a target. If the targets are short-lived, i.e. will not live for a majority of Blood Plague’s duration, do not use Blood Boil.
• Howling Blast on Death and Frost runes.
• Obliterate when Unholy runes cap.
Opener
1. Army of the Dead 6s before pull
2. Draenic Strength Potion 1s before pull
3. Death’s Advance
4. Boss is engaged
5. Pillar of Frost
6. Obliterate x3
7. Empower Rune Weapon
8. Obliterate x3
9. Exhaust Runic Power on Frost Strike
10. Obliterate once you have enough runes or blood charges
11. Follow priority
2h Frost Priority List
This is a list of abilities that are ordered based on the priority they have in the rotation
Pillar of Frost when:
It is off cooldown
Plague Leech when:
Two runes are fully exhausted
AND
Diseases are about to expire
AND/OR
Outbreak is off cooldown or within 1 GCD of coming off cooldown
OR
Off cooldown while cleaving 4 or more targets
Soul Reaper when:
Target is about to reach execute range within 5 seconds
OR
Target is at or below 35%
Breath of Sindragosa when:
Runic Power is above 75
Blood Boil when:
Diseases are not active on 4 or more targets
Defile when:
The target will remain in the ground effect for 5 ticks or more
Howling Blast when:
Rime is active
AND/OR
On Death/Frost runes while cleaving 4 or more targets
Obliterate when:
Killing Machine is active
AND/OR
When both sets of Unholy runes are capped
Blood Tap when:
Blood Charge is at 10 or more
Outbreak when:
Diseases are not active on the target
Plague Strike when:
Outbreak is on cooldown
AND
Blood Plague is not active on the target
Howling Blast when:
Frost Fever is not active on the target
Frost Strike when:
Runic Power is above 75
Obliterate when:
Both Unholy, Frost, and/or Death runes are capped
OR
Both Unholy, Frost, and/or Death runes are close to recharging
Frost Strike when:
Killing Machine is not active
AND
Runic Power is at 25 or more
Empower Rune Weapon when:
All runes are exhausted
AND/OR
Runic Power is exhausted
Army of the Dead when:
6 seconds before the pull
OR
You are unable to attack anything
Talents Cheat Sheet
Level 56: Plague Leech
Level 57: Anti-Magic Zone to mitigate a raid wide spell damage ability. Purgatory in all other cases
Level 58: Death’s Advance, the other talents are used situationally when there’s a need for slows or a stun
Level 60: Blood Tap or Runic Corruption if you have a lot of trouble using BT
Level 75: Death Pact
Level 90: Situational for the encounter
Level 100: Defile or Necrotic Plague
Talents Advanced
Level 56: Plaguebearer, Plague Leech, Unholy Blight
Plaguebearer
PB grants Frost Strikes the ability to extend the duration of Blood Plague and Frost Fever by 4 seconds or add a stack of Necrotic Plague. This talent is passive and thus requires no effort to use properly. The value of this talent is low because diseases are easily maintained with Rime procs and alternating Outbreak/Plague Strike applications.
Plague Leech
PL consumes active diseases and generates 2 fully exhausted Death runes in return. If two runes are not fully exhausted, only 1 rune will be generated. This talent is used as diseases are falling off or Outbreak is off cooldown. This talent does not work well with Necrotic Plague because it currently consumes all stacks of the disease.
Unholy Blight
UB will spread Frost Fever and Blood Plague or add a stack of Necrotic Plague to all targets each second within 10 yards for 10 seconds . Necrotic Plague naturally gains 15 stacks in 30 seconds. While this talent is active, Necrotic Plague will stack to 15 within 10 seconds or 9 seconds when paired with an Outbreak application. This talent isn’t used for Frost in its current tuning.
Level 57: Lichborne, Anti-Magic Zone, Purgatory
Lichborne
LB provides immunity to charms, fears, and sleep and increases Leech by 10% for 10 seconds. Leech is one of the new tertiary stats that returns a portion of your damage and healing done as healing to you. With 10% Leech, you will be healed by 10% of the damage you deal. This talent is useful when there are any of the mentioned loss of control abilities throughout an encounter. This talent is also useful for when you aren’t going to use AMZ and you do not foresee Purgatory proccing.
Anti-Magic Zone
AMZ reduces spell damage taken by 20% for each player standing in the bubble. This talent is useful when a majority of the raid is able to group up for a raid-wide spell damage ability.
Purgatory
When you receive damage that would have killed you, your health stops at 1 hp and a debuff named Shroud of Purgatory will activate. The Shroud of Purgatory debuff is a healing absorption effect that lasts for 3 seconds and will prevent you from dying. The debuff gains healing absorption equal to the amount of fatal damage prevented and will kill you if it is not removed. The debuff is often removed with Death Pact and/or a Health potion. Otherwise, burst heals will be needed such as a Paladin’s Lay on Hands.
Level 58: Death’s Advance, Chilblains, Asphyxiate
Death’s Advance
DA increases passive movement speed by 10% and will prevent any movement-impairing effects from reducing you below 70% of normal movement speed. When activated, you gain 30% movement speed and cannot be slowed below 100% of normal movement speed for 6 seconds. In Warlords of Draenor, movement speed bonuses have been changed to be additive (e.g. 110% Passive Movement speed + Death’s Advance = 140% Movement Speed for 6 seconds).
Chilblains
This talent grants Frost Fever or Necrotic Plague the ability to reduce movement speed by 50% for 10 seconds. Additionally it grants Chains of Ice the ability to immobilize for 3 seconds.
Asphyxiate
This talent replaces Strangulate and will now stun for 5 seconds. Alternatively it functions as a silence if the target is immune to stuns.
Level 60: Blood Tap, Runic Empowerment, Runic Corruption
Blood Tap
BT passively generates a stack of Blood Charges for every 15 Runic Power spent. The talent is usable when 5 or more Blood Charges are active. Blood Tap is off the global cooldown (GCD), which allows you to activate it while casting other abilities. Consuming 5 charges will activate a fully-depleted rune as a Death rune. The rune in which it activates depends on your current spec as well as which runes are currently fully exhausted. For Unholy it prefers a depleted Frost or Blood rune. For Blood it prefers depleted Blood runes. For Frost it prefers depleted Unholy runes. The randomness of rune activation can be controlled by allowing those prioritized runes to recharge. For example, you can let a Blood and Frost rune recharge, exhaust the Unholy rune, use Blood Tap, and it will activate an Unholy_Death rune.
BT is the superior choice for this tier as you can pool and later utilize Blood Charges reactively to pair KM procs with Obliterate. If you are likely to overcap Blood Charges, Runic Corruption is the better choice. If you are using a macro to Blood Tap, Runic Corruption is the better choice as manual control of the talent is required to optimally use it.
Runic Empowerment
RE has a 1.5% chance per Runic Power spent to activate a random fully-depleted rune. This talent requires us to exhaust all our runes to get any benefit back from it. The other two talents allows us to hang onto our current runes. This is because RE only works on fully depleted runes (i.e. both sets of a specific rune have to be recharging in order for RE to proc it). Overall this talent isn’t as efficient and simulated results show RE below BT and RC.
Runic Corruption
RC has a 1.5% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 seconds. The time that RC lasts scales with your current haste rating, decreasing the higher it is. This talent is quite easy to manage compared to BT as it is passive and requires no effort to use properly.
Level 75: Death Pact, Death Siphon, Conversion
Death Pact
Death Pact heals for 50% of your max health and applies a debuff absorbing incoming healing equal to 25% of your max health for 15 seconds with a 2 minute cooldown. This is the correct talent choice for PvE as it does not consume any resources that would be better spent towards DPS. Use this talent if Purgatory procs or when you take a significant amount of damage.
Death Siphon
DSi deals shadowfrost damage and heals for a portion of the damage dealt. An average hit deals an insignificant amount of damage compared to our primary abilities.
Conversion
Conversion restores 2% of maximum health per second and costs 20 runic power per second until cancelled. The trade-off is too large for this talent to be as useful compared to Death Pact.
Level 90: Gorefiend’s Grasp, Remorseless Winter, Desecrated Ground
Gorefiend’s Grasp
Gorefiend’s Grasp is an AoE death grip that groups all enemies (4 player cap for PvP) within 20 yards on top of whomever you are targeting, hostile, friendly, or on self. This talent is useful when a group of targets are scattered and need to be cleaved or positioned elsewhere.
Remorseless Winter
Remorseless Winter grants a buff for 8 seconds that slows enemies within 8 yards every second. Each pulse reduces movement speed by 15% for 3 seconds and stacks up to 5 times, resulting in a 75% movement speed decrease. Any target that receives a fifth stack application will be stunned for 6 seconds. This talent is optimally used in a group stun rotation, lining up with the expiration of stuns provided from other classes.
Desecrated Ground
Desecrated Ground generates a stationary 8-yard radius ground effect for 10 seconds that provides immunity to roots, snares, and loss of control effects while standing in it. Using this ability instantly removes these effects much like a PvP trinket would.
Level 100: Necrotic Plague, Defile, Breath of Sindragosa
Necrotic Plague
NP is a 30-second disease that replaces your normal diseases. The disease stacks to a maximum of 15, naturally receiving a stack every 2 seconds, increasing in damage for each one. The disease automatically jumps to any target within 8 yards of the infected target each time it deals damage and cannot exceed traveling past 30 yards from the original target. Using Blood Boil will spread the highest duration disease to all targets instantly. Howling Blast, Outbreak, Unholy Blight, and the Plaguebearer talent will build stacks of NP faster than it’s natural stack rate. UB will stack your Necrotic Plague to 15 within 10 seconds, Outbreak will apply 1 stack, and using Frost Strike with the Plaguebearer talent will add a stack.
Defile
DeF replaces your Death and Decay, lasts for 10 seconds, ticks for Shadowfrost damage each second, and grows in radius and damage by 2.5% each second.
Breath of Sindragosa
BoS deals Shadowfrost damage every 1 second to enemies in a 12-yard frontal cone and inflicts them with Mark of Sindragosa for 6 seconds. This ability deals 50% reduced damage to all secondary targets. BoS drains 15 Runic Power per second until RP is exhausted or the ability is cancelled.
Glyphs
Major
Glyph of Regenerative Magic
Allows more frequent uses for Anti-Magic Shell if it does not fully absorb all magic damage. There are no downsides to this glyph and is strongly recommended.
Glyph of Blood Boil
Extends the damaging and disease spread range of Blood Boil, pretty much mandatory for any encounter with movement or AoE.
Glyph of Raise Ally
Makes our battle rez free of cost, avoiding having to pool Runic Power in the event that a brez is needed.
Minor
Glyph of Tranquil Grip
Removes the taunt component of Death Grip. A must for all DPS as we rarely if ever want to taunt adds or a boss.
Glyph of Army of the Dead
Removes the taunt component of the ghouls summoned by this ability. A must for all DPS as it can cause some annoying situations with your tanks.
Glyph of Path of Frost
Situationally used to mitigate unavoidable fall damage.
Situational
Glyph of Dark Simulacrum
Reduces the cooldown and allows for a more generous time during which it can copy an enemy’s abilities. Useful when Dark Simulacrum can be used to copy a high damage spell often.
Glyph of Icebound Fortitude
When short bursts of damage or stuns are taken often.
Glyph of Icy Touch
When enemy dispels are needed and other classes are unable to.
Glyph of Shifting Presences
When there’s a need to shift to Blood Presence for damage mitigation often.
Glyph of Death and Decay
Adds a snare component to DnD. Useful when slows are needed and you cannot spec into Chilblains.
Glyph of Runic Power
Primarily a PvP glyph but could be useful for DPS if struck by slows often.
Unused
Glyph of Outbreak
The DPS trade-off for this glyph is a loss.
Glyph of Anti-Magic Shell
Increases the duration of AMS by 3 seconds; not particularly useful in PvE.
Glyph of Empowerment
Mostly useless because we have Death Pact to fulfill the purpose of a burst heal.
Glyph of Chains of Ice
We’re never compelled to consistently cast Chains of Ice to ever make this glyph worthwhile. There’s much better options to slow/root consistently than wasting runes/damage on CoI.
Glyph of the Ice Reaper
As said above, we’re never compelled to consistently cast CoI to ever make this glyph worthwhile. It is not a gain to use Chains of Ice with Breath of Sindragosa.
Glyph of Icy Runes
Read above.
Glyph of Mind Freeze
There’s never been a need for this glyph. You’ll always want to coordinate interrupt rotations in your raid. Having a 1 second shorter Mind Freeze cooldown isn’t going to make or break that.
Glyph of Unholy Command
Never been used in PvE, more of a leveling or battleground glyph than anything.
Glyph of Death Coil
More of a PvP glyph. We’re never going to be using Death Coil defensively like this in PvE as we have healers.
Glyph of Death Grip
More of a leveling/battleground glyph. It’s much better to just move in range rather than using up a glyph slot for this.
Glyph of Corpse Explosion
Does nothing, purely an aesthetic ability as a nod to the WotLK death knight.
Glyph of Resillient Grip
Not useful as we’d only ever want to cast Death Grip on mobs that aren’t immune to it.
Stats
DW Frost
Mastery > Haste = Multistrike = Versatility > Critical Strike
2h Frost
Haste > Multistrike > Versatility > Mastery > Critical Strike
For more detailed weights and evaluation, check out my spreadsheet here.
Strength
Increases attack power by 1 per point of strength. Attack Power increases your base DPS value by 1 for every 3.5 attack power. A majority of our abilities scale with attack power, dealing damage based on an attack power coefficient. AP coefficients are a ratio representing the rate at which attack power is converted to bonus damage. For example, an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power.
Death Knight Attack Power coefficients
Ability | Coefficient |
---|---|
Breath of Sindragosa | 100% |
Defile | 33.3% |
Necrotic Plague | 3.2% |
Soul Reaper | 333.7% |
Howling Blast | 115.56% |
Blood Boil | 48% |
Blood Plague | 23.64% |
Frost Fever | 23.64% |
Icy Touch | 31.9% |
Death and Decay | 12% |
Mastery: Frozen Heart
Frozen Heart increases the damage that all frost damage-dealing abilities do. Abilities effected are Howling Blast, Frost Strike, Frost Fever, Icy Touch, Soul Reaper, Breath of Sindragosa, Necrotic Plague, Defile, and Rune of Razorice. Currently, 2h Frost does not benefit much from Mastery because a great majority of its damage comes from Obliterate, which deals physical damage. On the other hand, DW Frost benefits greatly from Mastery because it primarily casts Howling Blast and Frost Strike instead of Obliterate.
55 Mastery Rating = 1% Mastery
Critical Strike
Increases the chance to critically hit with abilities and autoattacks. Everyone has a base 5% critical strike chance, and there are no longer different chances to critically strike with melee and ranged abilities. When an ability critically strikes, they will deal double damage as a baseline. Frost does not value critical strike as much as the other stats due to Killing Machine.
110 Critical Strike Rating = 1% Critical Strike Chance
Haste
Increases attack speed and rune regeneration rate.
90 Haste Rating = 1% Haste
Versatility
Increases all damage and healing done, and decreases all damage taken.
130 Versatility Rating = 1% Damage/Healing Done
260 Versatility Rating = 1% Damage Reduction
Multistrike
Increases the chance that abilities have to hit a second and a third time, each dealing 30% of the initial damage.
66 Multistrike Rating = 1% Multistrike Chance
DW Single Target Gear
Slot | Item | Source |
---|---|---|
Helmet | Demongaze Helm | Kormrok |
Neck | Corrupted Talonguard Pendant | Shadow-Lord Iskar |
Shoulder | Demongaze Pauldrons | Xhul’horac |
Cloak | Soulbinder’s Greatcloak | Socrethar |
Chest | Demongaze Chestplate | Mannoroth |
Bracer | Breach-Scarred Wristplates | Xhul’horac |
Gloves | Gauntlets of Derision | Tyrant Velhari |
Waist | Girdle of Demonic Wrath | Trash |
Legs | Demongaze Legplates | Gorefiend |
Boots | Treads of the Defiler | Archimonde |
Ring | Thorasus, the Stone Heart of Draenor | Legendary Questline |
Ring | Congealed Globule Loop | Kilrogg Deadeye |
Weapon | Fiendsbreath Warmace | Xhul’horac |
Weapon | Fiendsbreath Warmace | Xhul’horac |
Trinket | Discordant Chorus | Zakuun |
Trinket | Empty Drinking Horn | Mannoroth |
DW AoE Gear
Use the single target gearlist above while making the following changes below
Slot | Item | Source |
---|---|---|
Neck | Choker of Sneering Superiorty | Tyrant Velhari |
Cloak | Cloak of Incendiary Wrath | Archimonde |
Waist | Annihilan’s Waistplate | Mannoroth |
2h Single Target Gear
Slot | Item | Source |
---|---|---|
Helmet | Helm of Precognition | Socrethar |
Neck | Shadowgorged Iron Choker | Kormrok |
Shoulder | Demongaze Pauldrons | Xhul’horac |
Cloak | Soulbinder’s Greatcloak | Socrethar |
Chest | Demongaze Chestplate | Mannoroth |
Bracer | Breach-Scarred Wristplates | Xhul’horac |
Gloves | Demongaze Gauntlets | Socrethar |
Waist | Ravenous Girdle | Gorefiend |
Legs | Demongaze Legplates | Gorefiend |
Boots | Treads of the Defiler | Archimonde |
Ring | Thorasus, the Stone Heart of Draenor | Legendary Questline |
Ring | Flanged Gasket | Iron Reaver |
Weapon | Maul of Tyranny | Tyrant Velhari |
Trinket | Reaper’s Harvest | Archimonde |
Trinket | Empty Drinking Horn | Mannoroth |
Item value comparison spreadsheet
Hellfire Citadel Boss Guide
Some details from this section will be left out until Mythic progression is over.
T18 Talent Usage
For all of these encounters as DW Frost, you will want to use Plague Leech with either Necrotic Plague or Defile depending on a few factors. Use Defile when you have acquired Empty Drinking Horn AND your Defile’s are consistently dealing a majority of its 10 ticks on your target(s). Otherwise, using Necrotic Plague is superior. For 2h Frost, Necrotic Plague is used for every encounter.
Hellfire Assault
Glyphs
Glyph of Dark Simulacrum, Glyph of Raise Ally, Glyph of Regenerative Magic
Strategy
You can Dark Simulacrum the Fel casters to copy either their Incinerate or Felfire Volley cast although it’s quite difficult to capture these spells as they are a high priority damage target. If using Defile, your placement and timing is all that is necessary; only use it when you feel that a majority of its ticks will damage something. Other than that, Howling Blast all the things, and AoE Grip the adds often!
Iron Reaver
Glyphs
Glyph of Runic Power, Glyph of Raise Ally, Glyph of Regenerative Magic
Strategy
You can AMS+IBF soak his frontal cone attack Barrage for extra damage (I wouldn’t recommend doing this on Mythic) or you can wait and save AMS for his raid-wide AoE mechanic, Pounding. Additionally, you can intentionally stand in the Fel Fire to gather 3-4 stacks of Immolation and AMS soak those for extra damage. Throughout the fight, I also intentionally AMS + IBF soak the Blitz damage to mitigate the immense amount of movement when the Iron Reaver does this. Save AMS for Artillery if you are targeted throughout Reaver’s flying phase. Glyph of Runic Power triggers off of the fuel streaks he lays down in his air phase.
Kormrok
Strategy
Defile placement and timing is imperative on this encounter to maximize damage on the Grasping Hands. Preemptively drop it a second before they spawn, and spam Howling Blast until they are dead. You should save AMS for the Fel Outpouring (aka shadow globules) as they move in an erratic pattern, deal heavy damage, and are quite difficult to navigate through. You can save AMS to intentionally soak an Explosive Burst from the tank for more damage.
Hellfire High Council
Strategy
Save AMS for Reap and try to stack your Reap pools on top of each other while absorbing that damage. Save AMS for the ghosts that spawn throughout the room.
Kilrogg Deadeye
Strategy
Make use of your Death Grips/Gorefiends to quickly handle the spawning adds and blood globules (i.e. get them away from the boss or blood pool). Save AMS for his raid-wide AoE, Death Throes. If you are assigned to be sent down, you can use an un-glyphed Army of the Dead while downstairs to save your healer some trouble.
Gorefiend
Talents
Chilblains
Strategy
Use Death Grips/Gorefiend’s Grasp wisely while in his stomach to prevent the mobs from leaving. Chilblains is very useful here to slow the skeletons in the stomach phase, as well as outside when they’re fixated on a raid member.
Shadow-Lord Iskar
Strategy
Using Necrotic Plague is quite tricky here as there’s a split second between Shadow-Lord phasing out and the adds spawning. If you have a high stack of NP, it’s important that you Blood Boil at the right exact moment or you can lose it. Save AMS for his Focused Blast. Use the following macro to quickly pass around the Eye of Anzu:
/target [@mouseover, exists]
/click ExtraActionButton1
/targetlasttarget
Socrethar the Eternal
Glyphs
Glyph of Runic Power, Glyph of Raise Ally, Glyph of Regenerative Magic
Strategy
Utilize Death Grip on the Shadowcallers and Gorefiends on the ghosts to group them up in an AoE slow. Additionally, you can take up Chilblains to slow them but it’s not really necessary as ranged and the construct are easily able to take care of that. Glyph of Runic Power triggers off of the construct’s Felblaze Charge.
Fel Lord Zakuun
Strategy
AMS soak Wakes of Destruction to prevent them from hitting Fel Crystals.
Xhul’horac
Strategy
Use Gorefiend’s and Death Grips to group up the imp and other adds for quick AoE. You can AMS soak the orbs that the imps throw at your raid. Otherwise, save AMS for explosions, Fel Surge, or Overwhelming Chaos in the last phase.
Tyrant Velhari
Strategy
On the pull, you can use AMS and run around like crazy to soak up damage from the movement debuff for extra damage.
Mannoroth
Strategy
Use Death Grip and Gorefiend’s Grasp to group up the Dread Infernals at the center of the boss (away from the raid). AMS soak Fel Hellstorms and Mannoroth’s Gaze. Get used to the Fel imp spawn timers throughout phase 2 so you can prepare your runes for howling blast spam.
Archimonde
Strategy
Press buttons.
AddOns
The one and only AddOn I feel that every Death Knight should use. I can’t imagine using anything else to easily visualize rune sets. In addition, it has proc reminders to warn you of abilities coming off cooldown such as Pillar or Gargoyle and a whole other slew of options to easily customize watching your resources.
If you’re looking for a complete UI replacement with AddOn profiles and easy customizations, check my UI out. I use it for all my characters, including my Death Knight. It also has a profile for CompactRunes!
This addon will show you dps values on item tooltips ingame based on the stat weight values that you’ve set.
With this AddOn, you can do anything. Literally anything, provided you have some lua knowledge. If you don’t, well that’s not a problem! The options are pretty simple to follow and you can make notifiers for any buff/debuff imaginable. You can also customize it to warn you in different ways, such as through sounds, animations, text, etc. All of my weakauras can be found here.
Macros
Howling Blast Mouse-Over
Using a mouse-over Howling Blast is quite useful while meleeing a target and AoEing a group of mobs that are out of range. Doing so will not interrupt your autoattack swing and saves a few split seconds of having to target a group before using Howling Blast.
#showtooltip
/cast [target=mouseover,harm,exists,nodead] Howling Blast
Breath of Sindragosa
This prevents accidentally canceling the ability by pressing it more than once.
#showtooltip
/cast !Breath of Sindragosa
Presence Shifting
This allows you to easily switch between Blood and Frost presence within one button. You could also create a macro to switch between Unholy for movement speed.
#showtooltip
/cast Blood Presence
/cast Frost Presence
Raise Ally Mouseover
Useful to quickly Battle Rez a raid member without having to target them first.
#showtooltip
/cast [@mouseover,help] Raise Ally; Raise Ally
Focus Target AoE Grip
Useful to quickly AoE grip to a target without having to target them.
#showtooltip Gorefiend's Grasp
/cast [@focus,exists][] Gorefiend's Grasp
Player AoE Grip
Useful to quickly grip to your position without having to target yourself.
#showtooltip
/cast [@player] Gorefiend's Grasp
Pillar of Frost with Trinket use
Useful to pair on-use trinkets like Scabbard with PoF together.
#showtooltip
/cast Pillar of Frost
/use 13
Horn of Winter CancelAuras
Useful to cancel any immunities that prevent attacking without having to right click it in your auras frame.
#showtooltip Horn of Winter
/cancelaura Divine Shield
/cancelaura Ice Block
/cancelaura Hand of Protection
/cancelaura Lichborne
/cast Horn of Winter
Focus Mind Freeze
Useful to Interrupt a target without having to target them.
#showtooltip
/cast [@focus,harm,nodead][] Mind Freeze
Mouse Over Death Grip
Useful to quickly grip targets without having to target them first.
#showtooltip death grip
/cast [target=mouseover, exists] Death Grip; Death Grip